
#include "GameObjectAI.h"

//GameObjectAI::GameObjectAI(GameObject *g) : go(g) {}
int GameObjectAI::Permissible(const GameObject* go)
{
    if (go->GetAIName() == "GameObjectAI")
        return PERMIT_BASE_SPECIAL;

    return PERMIT_BASE_NO;
}

NullGameObjectAI::NullGameObjectAI(GameObject *g) : GameObjectAI(g) {}
